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The future belongs to builders.

The old way taught kids to code. But AI writes code now. The new way teaches kids to imagine, design, and ship real things — the skills no machine can replace.

Trusted by families and educators

2,400+ creators18,000+ creations4.9 parent rating

How it works

Not coding lessons. A creation engine.

The old way teaches kids to write code that AI already writes better. Cosmo teaches them to think, design, and build — the skills that actually matter.

01 — Dream

They describe it. AI plans it.

Your child says what they want to build in their own words. The AI turns it into a structured plan they review and reshape — learning to think like a product designer, not a programmer.

No blank screens. No syntax errors. Just ideas taking shape.

Dream Mode
planning

What do you want to create?

Launch Mode
building
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Building your creation0%
Designing the astronaut
·Placing the crystals
·Programming the aliens
·Wiring up collision
·Adding the score system
·Final polish
02 — Build

One tap. It's real.

AI builds their vision into a working creation — playable games, functional tools, interactive stories. Not a toy. Real software they can share with anyone, built in seconds.

This is what “learning to code” should have always been.

03 — Improve

Iterate like a founder.

“Add a boss alien.” “Make it shoot fireballs.” Every change is a decision about what makes something better. No one taught Steve Jobs to write Python — they taught him to think.

Build, test, learn, improve. The real skill is the loop itself.

Mission Log — Crystal Orbit

Built

Movement Crystals Aliens Score· Boss
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Live Preview

Peek Inside — Crystal Orbit
🧪 Experiment Mode

Your creation has 5 systems. Tap any to explore.

04 — Understand

Understand the system, not the syntax.

Peek Inside breaks every creation into systems explained in plain language. Experiment Mode lets them drag sliders and see what happens. They learn cause and effect — not where to put the semicolon.

Crank enemy speed to max and everything breaks — that's real learning.

The skills that matter

AI writes code now.
Your child needs to learn what to build and why.

Every successful founder, designer, and product leader shares the same core skills. They can't be automated — and they aren't taught in school.

01

Systems Thinking

Understanding how things connect, how changing one part affects everything else.

02

Problem Decomposition

Breaking big, messy challenges into small, solvable pieces.

03

Iterative Design

Build, test, learn, improve. The loop that powers every great product.

04

Critical Evaluation

Weighing trade-offs. Understanding why some decisions work and others don't.

05

Empathy & Audience

Building for real people. Designing with intention and care.

06

Data Literacy

Reading analytics, spotting patterns, making evidence-based decisions.

Parent Dashboard — Emma's Progress

Thinking Skills

Systems Thinking0%
Iteration0%
Decomposition0%
Critical Thinking0%
Empathy0%

7

Creations

1,243

Total plays

12/25

Missions

Today

Today: Emma practiced systems thinking and iteration by exploring AI behavior and updating her game based on feedback.

For parents

Screen time that builds
real skills.

See what they're actually learning

Your dashboard translates every session into skills — not just "they played for 30 minutes."

A portfolio, not a certificate

Every creation is real, shareable software. Proof of thinking, not typing.

Guided by curriculum, not luck

25 structured missions across 5 tracks, designed by educators and product leaders.

Safe by default, not by promise

COPPA compliant. AI content filtered. Sandboxed. No social features without consent.

They actually want to do it

It feels like creating, not homework. Building things is addictive when you remove the friction.

Curriculum

25 missions. 5 skill tracks. One creative journey.

Each mission has a theme, a creation goal, and a thinking skill to practice. Kids progress at their own pace — but always forward.

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Weather Machine

Systems have INPUTS

🐾

Pet Simulator

Things have STATE

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Lemonade Stand

VARIABLES affect outcomes

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Rube Goldberg

CAUSE and EFFECT,

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Ecosystem

Systems have FEEDBACK

5 missions per track · 25 total across 5 skill tracks

Track 1 of 5

Why Cosmo

Teaching kids to code is yesterday's answer.

Cosmo
Scratch
Tynker
AI-native creation
No code or blocks required
Real, shareable applications
Teaches thinking, not syntax
Systems exploration mode
Parent insight dashboard

Safety

Built for kids. Designed for parents' peace of mind.

COPPA Compliant

Parental consent required. Minimal data collection.

Content Filtered

Every AI input and output is screened. No inappropriate content.

Sandboxed

All creations run isolated. No external network access.

Pricing

Free to start. Room to grow.

Begin with 3 creations, then unlock more from $7.99/mo — less than an hour of tutoring.

Cadet

Free
  • 3 active creations
  • Basic sharing
  • Core missions
Popular

Explorer

$7.99/mo
  • Unlimited creations
  • All 25 missions
  • Full Arcade
  • Parent dashboard
  • Priority AI

Crew

$12.99/mo
  • Up to 4 kids
  • Everything in Explorer
  • Family dashboard
  • Collaboration

Stop teaching them to code. Start teaching them to build.

Join the waitlist for early access. No credit card required.